It had this level of scalability where you could play on a pretty small map and have a pretty quick game with just one other person. First of all, the idea behind the game is scalability. How are you going to handle the complexity that comes from a shift like that? When I hear about Planetary Annihilation, my first reaction is, “Oh my God, now there's entirely different planets, entirely different play areas.” So I'm curious. The sheer amount of things you had to look after and control was really challenging. Supreme Commander's scale could become sort of mind-boggling.
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